The Vanguard is packed with ferocious fighters wielding the best two-handed weapons and will excel with anyone skilled in combat, regardless of the lower health seen across the subclasses. The Vanguard class holds the highest speed and stamina stats of all the classes in the game, but also the lowest health stat of the melee classes. The special item is still charged by the Headhunter trait, but the Skirmisher opts for the Quiver special item, which refills all of your ammunition when used. Where the Longbowman and Crossbowman have the Focus ability, the Skirmisher can use the Leaping Strike special attack instead, adding to their effectiveness in a fight. However, other than your light shield, you aren’t any more durable than the other archer subclasses. You can get a little bit more involved in close combat by using this subclass, opting to either hurl your weapons at enemies or getting stuck into them. Unlocked at Level 7, this hybrid melee-ranged fighter is armed with javelins or throwing axes, one-handed secondary weapons, a light shield, and a bear trap. The oddball of the ranged units is the Skirmisher. Instead of being equipped with the Brazier, the Crossbowman’s special item is the Banner: a placeable object that heals nearby teammates over time. The Crossbowman also has the Focus ability and the Headhunter trait, which recharges your special item metre with every headshot. The subclass is also armed with a secondary and a Pavise, which you can place as a shield to use as cover. This heightened damage output is balanced by how long it takes to reload your crossbow, for which you must be stationary, making it integral that you hit your shots. Unlocked at Level 4, the Crossbowman deals high amounts of blunt damage to enemies and has bonuses against Knights and Footmen. The Brazier ability metre is recharged slightly with every headshot. Their special item is the Brazier: a firepot that you can place to ignite your arrows and those of your allies to inflict fire damage and burn down barricades. The Longbowman has the ability to use Focus, which allows you to zoom in and target distant foes. A Longbowman also possesses a secondary, and their item is the spike trap – which you can use to slow down enemies if placed effectively. It also comes with variable draw strength, but holding the bow drawn will drain your stamina and make your shot much less accurate. The Longbowman is equipped with a bow, which has a fast fire rate in return for dealing slightly less damage than that of the other Archer classes. This is the first unit that you’ll be able to use in the Archer class. It’s inevitable that they will eventually close in on you, so when they do, you’ll need to be proficient at using your secondary weapon against stronger, better-equipped infantry classes while hitting your targets and not your allies. This class is a challenging one to use and even more so to master you’ll have to focus on your position on the battlefield, choosing places that offer good lines of sight with the least risk of enemies closing you down. They possess the lowest health and stamina ratings of the four classes, but that only comes into play if you allow enemies to rush you, which is easily done if you aren’t aware of your surroundings. The biggest advantage that the Archer holds is their ability to deal damage from a distance. This is the only class with a player limit, meaning that only a certain number of players can select an Archer class for each side in battle. The only ranged units that you’ll find in Chivalry II are found under the Archer class. Be it for the Agatha Knights or Mason Order, one thing is certain: all-out war.Īs you enter your first battlefield, you’ll notice that you have a choice of four classes, each with three subclasses from which to choose.īelow, you’ll find the details of the four classes and their respective subclasses – as well as the pros and cons of each – so that you can find the perfect fit for your preferred style. It’s time to join the fight in Chivalry II.
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